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AI Insights · Timothy · September 2021

Top 5 Third Person Games on iOS in Central America Q3 2021

Explore the performance of the top five third-person games on iOS in Central America during Q3 2021, including their weekly downloads, revenue, and active users, based on Sensor Tower data.

Top 5 Third Person Games on iOS in Central America Q3 2021

During the third quarter of 2021, the top five third-person games on iOS in Central America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, with data provided by Sensor Tower.

Free Fire from Garena International saw a dynamic quarter. Weekly revenue peaked at around $811K in late June and fluctuated, ending the quarter at approximately $647K. Weekly downloads hovered around 40K to 50K, with a slight decline towards the end of the quarter. The game maintained a robust player base, with weekly active users peaking at nearly 2.7M in early August before dipping to around 2.4M by the end of September.

PUBG MOBILE, published by Tencent Mobile International, experienced more modest revenue figures, starting the quarter at about $37K and seeing fluctuations, reaching a peak of approximately $77K in mid-September. Weekly downloads were relatively stable, ranging from 10K to 14K. Active users saw a slight decline from 156K to around 145K over the quarter.

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed notable revenue growth, particularly in the last week of August, peaking at around $80K. Weekly downloads also saw a significant increase during the same period, reaching over 11K by the end of September. The game’s active user base grew steadily, peaking at over 54K in mid-July and maintaining around 49K towards the quarter's end.

Mario Kart Tour from Nintendo Co., Ltd. had steady revenue figures, with occasional peaks, such as in late September at around $12.6K. Weekly downloads varied, reaching a high of 26.8K in the last week of September. Active users remained relatively stable, fluctuating between 115K and 135K throughout the quarter.

Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. had lower revenue, with a notable peak of approximately $15K in mid-September. Weekly downloads were modest, generally under 500. Active users saw a slight decline, starting the quarter at around 14K and ending at approximately 13K.

For a more comprehensive analysis and deeper insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021